REVIEWS |
The HOSTILE Technical Manual digs deeper into the retro-technology of this alternate future. It includes in-depth articles on hyperdrives, artificial gravity, androids, fusion power, hypersleep chambers, communications and computers. It also explains the existence of 'retrotech' - could a futuristic setting live this way? How would it come about?
Essays by the experienced contributors Richard Grove, Shawn Fisher and Paul Elliott add a little more detail, a little more verisimilitude to your HOSTILE roleplaying games. So when some player asks you, "can I contact the USCS Cheyenne while in hyperspace?" you will have an answer! Our setting of course, must not just look and feel realistic, it must act realistically. Of course much of this technology is imaginary, yet we still want a sensible degree of engineering logic to back it all up. If the player characters want to disable all the anti-gravity on a ship’s deck, were do they go? What kind of infrastructure will they be sabotaging? It’s these practical in-game problems that depend on what would normally be considered the totally theoretical and frivolous assertions appearing within the HOSTILE Technical Manual. 44 pages, PDF via DriveThruRPG |