Mike Hill has generously created his own version of the Action Dice character sheet, take a look at the PDF (below).
Michael H: The game’s mantra is set out in the first page: Don’t roll the dice unless it’s necessary, do improvise, don’t add extra rules when you can just wing it without the headache. The intro also tells us that the dice rolling isn’t the game, the interaction is. That’s not strictly true, it’s the dice that makes the role-playing a game. Will you like Action Dice? Probably. Maybe? First and foremost, the game pays homage to the game-books of old, it’s fast and easy for the referee to adjudicate or further the plot on-the-fly. It’s rules light. If that’s not your jam, move on. READ MORE
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Action Dice is a roleplaying game designed for quick and easy play. Like the solo game books that inspired it, the game is rules-light, easy to understand and lightning fast at the table.
Action Dice uses two six-sided dice and its player characters (PCs) are quickly created and based around a single defining ‘role’. Whatever your game setting: dark fantasy, pulp adventure, sci-fi horror or post-apocalyptic – Action Dice gets the game going and gets you to the action … fast.
Includes rules for improvised powers, a set of sample antagonists, four engaging Action Dice settings and advice on creating your own!
Shawn M: Action Dice is concise but complete set of rules that work well for solo roleplayers and small groups who will be on the same page about their game's tone (Cinematic, Action, Pulp.) In general Action Dice feels like there's "just enough" crunch in the places you would want it within a rules light system. It also contains a freeform magic/powers system that I believe is a nice in-between the original Fighting Fantasy approach and the more detailed Advanced Fighting Fighting system. READ MORE ...