HOSTILE Situation Reports
HOSTILE Situation Reports are free, one-page NPCs or adventure situations for the gritty HOSTILE setting. In PDF format only.
001 Ghost Ship
A mayday signal draws the PCs to a lonely gas giant, and a starship in an extremely low, atmosphere-grazing orbit. There's no response ... can the crew be saved? Are they even still alive? |
002 Snakehead
Meet Baosheng, a veteran Snakehead operating in the Off-World colonies. His syndicate specialises in techno-crime and the theft of shuttle craft. He has a job you might like ... it's just a pity you're a deniable asset and he is posing as a legit businessman. What could go wrong? |
003 Repellant
It's been a long trip through hyperspace, but now the stasis pods pop open and you get dressed. To your horror, you see on the bridge, that you are still in sanity-shredding hyperspace! What's gone wrong? Why has the ship's mainframe awoken you? Can you fix whatever needs fixing before you and the crew become insane? More importantly, what is that ominous scratching on the outside of the hull? |
004 Psychosis
The peace of a small colony is shattered and a team of residents is assembled to investigate. Two seemingly unconnected deaths have ocurred simultaneously. Why? How? And is there a threat to the rest of the colony? The answer is, of course, yes. But can the amateur investigators find out what that threat is before it's insidious power murders them all? |
005 One Of Us
A one-off scenario for a referee and three players. Three passengers come out of hypersleep, blurry, dazed and without their memory. They are in a lifeboat about to descend to a planet's surface. Why? Who are they? What's the emergency? And then they simultaneously spot the dried husk of an upturned xenomorph impregnator, a fiendish-looking pale spider. They all know what this means ... one of the three has been impregnated with an alien egg. But which one? And do they have time to do anything about it as the lifeboat hurtles toward the forbidding looking desert below them ... |
006 Hunted
Pray you don't meet this intelligent alien foe, born to hunt, equipped with high-tech weapons and able to move about unseen. You are being herded, picked off one-by one - purely for the sport of an Unseen Hunter... 007 The Ark
You've detected an Ark ... a ship of sleeping thousands on their way to establish a new human colony. But it is dead, silent and locked in an orbit around a lifeless moon. You are ordered to investigate ... are the sleepers still alive? OR, play as some of the crew, woken by the ship's mainframe, and shocked to find the sleeper ship in some remote orbit, with chaos in the corridors ... |
008 Life Cycle
The colonel wants your infantry team to drop into the depths of an alien jungle, avoid enemy patrols, meet up with commandos returning from a long range patrol, and escort them back the pick up zone. Just a routine mission, right? But the commandos aren't too happy about being led by the PCs. The enemy seem to all around them. There is a mysterious scientist accompanying the commandos. And a couple of those guys don't look very well, at all. It's not so routine, now, is it? |
009 Extraction
The mining colony's a bust and the company has decided to pull out. The lawless colonists will be left to their own devices, but behind a screen of frightened soldiers, the last four corporate executives need to be extracted from the landing field. Oh, and don't forget the final shipment of precious endopalladium waiting in a warehouse nearby. You've accepted the contract... but when you arrive you realise the situation is anarchy... Now what? |