HOSTILE COLONY BOOKS
THIS IS A COMPLIATION BOOK OF INDIVIDUAL PDFS. IT CONTAINS ABYSS, CYCLOPS, NEVERMIND, TAU CETI and THE SOLOMONS. TO BUT THEY SEPARATELY, SEE BELOW.
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SOFTBACK HERE £10.48 Earth is a worldbook for the gritty sci-fi Hostile RPG, set in 2225. Two economic collapses have reshaped the world, chaos and crime are widespread, corporations now manage many world governments, and an eco-crisis has created deserts, flooded cities and changed the atmosphere. If you are a military contractor, you're in luck! There is much to defend. If you're a corporate agent, then you are fighting for power and profits in the largest super-cities known to man. If you're just trying to get by in your city arcology ... god help you! 100 pages, colour interior |
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"War is hell. The super-jungle is hell. Put those two together and you just know there's zero chance of finishing your tour alive..." - Corporal Mike Simms, 3rd Marine Division A supplement for the Hostile RPG and Cepheus Engine. Tau Ceti is a tortured world, fought over by the US-led Community of American States and by Chinese colonists backed by the People’s Republic of Guandong, on Earth. Tau Ceti is an unashamed stand-in for the Vietnam War, an interstellar conflict fought on a jungle world that kills almost as many Americans as the TLA do. Huge herbivores make life dangerous for the colonists, and the dinosaur-sized predators that hunt them are even more dangerous. Add highly poisonous or aggressive plantlife and a sulfur-tainted atmosphere and you have a very unpleasant world. Now add a decade-long jungle conflict fought by the dispirited forces of the American nations, and a foe that hides in the jungle, vanishes when attacked and launches devastating ambushes and counter attacks, and Tau Ceti becomes a place no-one wants to end up. But here you are, with the rest of your battalion, coming out of hypersleep in orbit above this glittering emeraled ball. Have you written your will? |
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"Grind us down. Exploit us. Push us so far... well that's far enough. Now we're taking over. It's our turn to push back." A supplement for the Hostile RPG and Cepheus Engine. Oberman is the corporate governor of this cold desert world, that is low in oxygen. And the miners are revolting – literally. High radiation from UV and the ore they mine has induced genetic mutation. The miners are an underclass that have begun a rebellion…. but Oberman is cracking down. The major settlements on Cyclops are located within a 12 km deep asteroid crater, where water, farmland and air exists, supporting colonists and serving as a headquarters for the corporation. Their life is easier than that of the miners on the highlands, but the two worlds are about to clash, and the player characters are going to be caught in the middle. This is a play box of setting, locations, main characters, supporting NPCs, toys and other hardware, maps and plot suggestions. Dip in, mix and match, stay alive on a forbidding world! |
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Medusa. A jungle world ripe for exploitation. Its gigantic prism trees have colourful irridescent pigments within the woodgrain. This is a world of loggers, pushed by Tharsis Corporation to move farther out, to bigger and more valuable trees. But the jungle is dangerous, spores are toxic to humans, and the face masks sometimes dont do their job. Everyone knows someone who went crazy in the field, in his truck, on R&R. Clone workers have been brought in to help keep up production. They are immune to the spores - the local colonists feel their livelihoods are threatened. And why are the Marines on Medusa? What are they up to in that secretive jungle camp they've established near the south pole? Medusa is a deadly forest moon, shrouded in secrets and lies. A supplement for the Hostile RPG and Cepheus Engine. This is a play box of setting, locations, main characters, supporting NPCs, toys and other hardware, maps and plot suggestions. Dip in, mix and match, stay alive on a forbidding world! |
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The Solomons is an asteroid belt, a Wild West free zone, where multiple corporations, nation states and private groups can establish their own asteroid bases, using them for mining, trade, salvage … you name it. Whilst most of these factions have established colonies or bases on individual asteroids, a number of others have sunk their investment capital into huge orbital habitats. These vast rotating cylinders enclose an-Earth-like biosphere. In this worldbook you will find write-ups of these rotating space colonies and the largest asteroids. Special consideration is given to Freeport, with its competing factions, each vying to take control of this Las Vegas-like cash cow. There are also hundreds of inhabited asteroids across the Solomons asteroid belt. The list is long: mining stations, corporate bases, trade hubs; salvage bases, top secret research facilities; refuelling stops, and even criminal hideouts! Your missions here will be incredibly varied. Intra-system traffic is heavy, with shuttles and cargo transports making up the bulk of the work. Just remember, there may be law and order on the large rotating habitats, and on the biggest five of the asteroid colonies. Everywhere else: watch out! Out here, the distances, the remoteness and the opportunities provide the chance for profit. The corporations don’t dominate. And that’s rare. You can make your mark, make a fortune, just watch your back … The book rounds out with Warpstone, a 12-page adventure set on an asteroid research station. There are lots out there – this one has a nasty surprise!! |
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Abyss is an overcrowded world, a world where the most prized possession is land and real estate. It is a waterworld, a single planet covered by a single shallow ocean, the only land available for settlement is the tiny island of Vasundhara as well as a scatter of small island chains. Life can be hard on the planet, poverty and squalor are commonplace, wealth and living space is held as a privilege by a few, whilst the millions compete for survival inside the noisy, crowded, trash-filled, dirty, cramped and crime-ridden ‘Warrens’. Much of the island is intensely urbanised, skyscrapers and apartment blocks jostle with factories and sky-high shopping centres. Rich seabed mineral deposits are the reason for the colony, resulting in hundreds of surface rigs, seabed mining stations and production facilities being established. This underwater mining industry ships millions of tons of refined metals back to Earth. If the Warrens are too much … try the cramped confines of a seabed harvester! A submarine war between the corporations has recently begun. |