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SOLO is a solo add-on for Cepheus Engine and the 2D6 SF roleplaying game that it is based on.
If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside’, SOLO is the answer. This isn’t the usual collection of random word tables - instead it presents an array of game types and campaign styles that you can play solo, in the company of a complete adventuring party. Exploring new star systems? Chasing pirates in a naval destroyer? Touting for patrons on one frontier world after another? Smuggling? Planning interstellar heists? Operating a free trader on the margins of profit – and legality?
SOLO allows you to pick up your favourite version of the game to run the kinds of sessions that are normally reserved for a traditional group of table-top players – led by a referee. You will be surprised, enthralled and captivated by the events unfolding around your player-characters. Can you shepherd them through adversity? Will their past catch up with them?
You – and YOU ALONE – will decide.
Rocky Mountain Navy: SOLO is more than just a campaign system for solitaire play. By using solo play as an example, Paul has actually shown a way to make the encounters-style of adventure work in a wide variety of campaigns. SOLO should be in every Cepheus Engine/Classic Traveller RPG GM’s kitbag. It is astonishing to think about just how much “game” is included within these 153 pages. At $9.99 this is a real bargain for the many hours of play one can get solo or with their regular adventures. READ MORE
Alegis Downport: What I do particularly like about this book is that there are plenty of examples; though it is based on Cepheus Engine, it supplements it by simplifying some aspects and tailors it for solo play. To demonstrate what Paul is trying to put over, he’s provided lots of examples of how these processes work. This isn’t just a short paragraph or two, he takes each section and adds to it so as you work through the book, the whole process is demonstrated in great detail.
The Andy Slack: I’m very impressed with this product, and see it as the probable next evolution in my solo SF gaming – which has moved from playing with the rules as written, to adding Mythic, to Two Hour Wargames (which have gradually increased their own level of abstraction) to Solo. Full marks, Mr Elliott.
Marko: All in all, Solo really is great for solo roleplaying. The mechanics do a great job of facilitating the action without the need for the constant question/answer of normal roleplaying, or the charts and dice rolls of other oracle-based systems. It even has some mechanics for managing the relationships between party members, encouraging the player to have conflicts that can lead to story hooks in themselves. By not focusing on only one player, but a whole crew, Solo opens the player up to a number of options for story lines and adventures–not just one. READ MORE
!! Actual Play Report !!
Jonathan ('Onjo The Red') on the Citizens of the Imperium forum, has posted actual play from his SOLO campaign based on that Classic Traveller Adventure 4: Leviathan. Please take a look HERE.