ORBITAL 2100 |
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SOFTBACK BOOK (B&W interior) £14.99 BUY HERE
HARDBACK BOOK (colour interior) £24.99 BUY HERE PDF $8.99 BUY HERE Orbital 2100 is a science fiction setting for Cepheus Engine and the Classic 2D6 SF RPGs it is based on. It has a realistic (TL 9) feel that is set within our own solar system. The Earth is locked in a Cold War with the people of Luna. Both face off, 400,000 km apart, threatening mutual annihilation whilst they compete to colonise the moons of Jupiter and Saturn. Older colonies such as Mars and Mercury are independent and caught up in this struggle for solar system supremacy. Spacecraft use nuclear thermal rockets and create gravity by spinning pods or centrifuges, this is spaceflight as envisaged today! In keeping with the near-future and hard-science fiction themes, role-playing campaigns focus on real people doing real jobs. The game has rules, technology and advice to allow scenarios based around deep space haulage, asteroid mining, salvage, rescue and exploration. ORBITAL 2100 is a new revision featuring construction rules for orbital vehicles and launch rockets, a revised spacecraft design system, a hit location and damage system more suited to the fragile nature of TL 9 spacecraft and full compatibility with Cepheus Engine and Mongoose Traveller. All charts and relevant rules for building TL 9 spacecraft are included with no need to refer to any other rulebook. |
Should the referee and players decide to stick with the default campaign premise for Orbital, then the player characters will be spacers, the rough and tough crew of a deep space vehicle owned by a corporation that leases its spacecraft out to agencies, individuals and corporations. Like the crew of a salvage or heavy lift ship today, the characters will find themselves engaged in diverse, challenging and dangerous jobs with every mission.
One month may involve dropping a cargo of habitat modules into the Martian atmosphere, a few months later it could be salvaging a robotic drilling rig in the asteroid belt that has come to the end of its useful life. The emphasis is on ‘being in space’, working in space and dealing with all of the challenges that operating in the solar system throws at them.
One month may involve dropping a cargo of habitat modules into the Martian atmosphere, a few months later it could be salvaging a robotic drilling rig in the asteroid belt that has come to the end of its useful life. The emphasis is on ‘being in space’, working in space and dealing with all of the challenges that operating in the solar system throws at them.
The referee can put all kinds of obstacles in the way of PCs, making the outcome of a mission always uncertain. It will be ingenuity, resourcefulness, skill and bravery that will see them right in the end – or alternatively, asphyxiated, frozen, irradiated, boiled, depressurized or out of a job!
Requires the use of the Cepheus Engine or other compatible 2D6 SF rules-set.
223 pages
Orbital features:
Requires the use of the Cepheus Engine or other compatible 2D6 SF rules-set.
223 pages
Orbital features:
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REVIEWS
Gerald M: This is amazing work. The detail, concepts and technology absolutely bring a real hard science campaign to reality!!!!
READ REST OF REVIEW
kafka/RPG.NET: This is the game that Hard SF players of Traveller have been waiting for... This is a labour of love and a hallmark in gaming, for all too often, Hard SF RPGs makes a compromise that causes it to veer toward a softer side. Not so here, this diamond hard SF which might cause some people to feel squeamish that lasers are used for cutting asteroids to find ore samples not handheld toys... READ REST OF REVIEW
Gerry Miller Jr: I just wanted to say I liked [kafka’s] review of the Orbital ATU campaign and agree 100%. It really roots my mind back to real science and helps inspire the reality of how big space really is. We started a group campaign in a modified version of this setting starting at Mercury working are way to the outer solar system on a quest to uncover hidden Cydonian technology and out run corporate spies who want our discoveries. Amazing.
Mysterious B: Unquestionably, somebody in need of wanting to introduce more pragmatism and grit into their Traveller game would be wise to pick this book up. READ REST OF REVIEW
Gary W: If you like Traveller, you will get everything you want from this book. READ REST OF REVIEW
READ REST OF REVIEW
kafka/RPG.NET: This is the game that Hard SF players of Traveller have been waiting for... This is a labour of love and a hallmark in gaming, for all too often, Hard SF RPGs makes a compromise that causes it to veer toward a softer side. Not so here, this diamond hard SF which might cause some people to feel squeamish that lasers are used for cutting asteroids to find ore samples not handheld toys... READ REST OF REVIEW
Gerry Miller Jr: I just wanted to say I liked [kafka’s] review of the Orbital ATU campaign and agree 100%. It really roots my mind back to real science and helps inspire the reality of how big space really is. We started a group campaign in a modified version of this setting starting at Mercury working are way to the outer solar system on a quest to uncover hidden Cydonian technology and out run corporate spies who want our discoveries. Amazing.
Mysterious B: Unquestionably, somebody in need of wanting to introduce more pragmatism and grit into their Traveller game would be wise to pick this book up. READ REST OF REVIEW
Gary W: If you like Traveller, you will get everything you want from this book. READ REST OF REVIEW
CONTACT ME
Find me on these forums (as Mithras):
RPG.NET, Citizens of the Imperium, Mongoose Traveller Forum, Roman Army Talk, Bronze Age Center
RPG.NET, Citizens of the Imperium, Mongoose Traveller Forum, Roman Army Talk, Bronze Age Center