PAUL ELLIOTT
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CARD SHARK Solo Games


A solo roleplaying game system based around a single pack or ordinary playing cards. Using an innovative scene resolution mechanic, the game does not rely on verb-noun tables or continual use of yes-no questioning. The plot builds organically to a climax, punctuated by fights, chases, romantic encounters and attempts on your life. Fights and chases are both played out using a hand of cards from which the player chooses his moves and attacks in a dynamic, exciting and ever-changing game. All that is required is a notebook, a pen or pencil, a single deck of regular playing cards, and imagination.

No Day To Die is Card Shark's flagship setting, and others may follow in due course ... 
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REVIEWS

Nate L: I (FIVE STARS) like the concept of playing cards as the mechanics of a game, especially for solo. A card has a finality and tactile feel that a dice roll doesn't quite have. It's too easy to "cheat" yourself out of an experience in a dice-based solo game by bumping the dice or otherwise feeling like I can negate a dice roll that I don't like... but with a multi-card draw for task resolution? There's a weight behind it... there's a process to it that doesn't exist with a throw of a dice. IMO, this is the way if you want a solo experience with some heft. READ MORE
Adventures In Solitaire: Video play through of a No Day To Die session. CLICK HERE
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​PDF                                               $5.89              DOWNLOAD HERE 
SOFTBACK                                   £6.99              BUY HERE

No Day To Die is inspired by the greatest series of spy movies ever made, and much of the material here attempts to emulate its plots, pacing, events and characters. This game doesn’t try to create a game of real-life espionage, it tries to create a totally new and unique movie from that franchise with the player in the starring role!
 
No Day To Die is designed for a single player to assume the role of a British government secret agent and then play out various high-stakes spy missions in exotic locations around the world. All that is required is a notebook, a pen or pencil, a single deck of regular playing cards, and imagination. Oh yes, imagination. Plenty of clues, advice, tips and suggestions are provided by the rules in this game to ease the burden on the player and provide a great stimulus to his imagination. 

48 pages PDF
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CONTACT ME

Find me on these forums (as Mithras):
RPG.NET, Citizens of the Imperium,  Mongoose Traveller Forum, Roman Army Talk, Bronze Age Center
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  • ZOZERGAMES
    • What is Cepheus Engine?
    • 43 AD >
      • Warband
    • Action Dice RPG
    • Card Shark Solo Games
    • Camp Cretaceous
    • Godstar
    • Warlords of Atlantis
    • Free RPGs
    • Grunt
    • HOSTILE >
      • HOSTILE Setting
      • HOSTILE Rules
      • HOSTILE Solo
      • Alien Breeds
      • Colonial Freighter
      • Colony Builder
      • Crew Expendable
      • Dirtside
      • Explorers
      • Gunboats & Shuttles
      • Gunlocker
      • Hot Zone
      • Introduction to HOSTILE
      • Marine Handbook
      • Orbital Platforms
      • Pioneer Station
      • Roughnecks
      • Scenarios
      • Situation Reports (free)
      • Synthetics
      • Tau Ceti
      • Technical Manual
      • Tool-Kits
      • Zaibatsu
      • HOSTILE Resources
    • Low Tech Supplements
    • Modern War >
      • Modern War: Airstrike
      • Modern War: 1917 Trench Raids
      • Modern War: Baltic War
      • Modern War: China Sea War
      • Modern War: Conversion System
      • Modern War: Gun Conversion
    • Orbital >
      • Far Horizon
      • Outpost Mars
      • Horizon Survey Craft
    • Planetary Tool Kits
    • SOLO
    • Traveller Freebies
    • Universal World Profile
    • Zenobia RPG
  • HISTORY BOOKS
    • GALLERY
  • CONTACT